Skip to content
FiveM Phone
All articles

Comparison · 9 min read

The Best FiveM Phone Script in 2026: A Server Owner's Buyer Guide

What separates a great FiveM phone from a laggy one: performance, frameworks, apps, security, pricing and support. A checklist for choosing the phone script your server deserves.

· FiveM Phone team

The phone is the resource your players touch most. They open it to text, call, pay, find a ride, check a job board and post screenshots, often dozens of times per session. Picking the best FiveM phone script for your server is less about the longest feature list and more about fit: your framework, your inventory, your voice system, your budget and how much maintenance you are willing to take on.

This guide is the checklist we would use ourselves. It applies to any phone you evaluate, including ours.

What a FiveM phone script actually has to do

Before comparing products, be clear about the jobs a phone resource carries on a roleplay server:

  • Communication: calls through your voice resource, messages, contacts, mail, and ideally a way for other scripts to send texts and mail to players.
  • Identity and persistence: phone numbers, contacts and settings that survive restarts and, depending on your rules, follow the physical phone item rather than the character.
  • Economy hooks: wallet, transfers, bills, and in more advanced setups, player-run jobs such as rides and deliveries.
  • Media: camera captures, photo storage and uploads, without leaking API keys to clients.
  • Integration surface: exports and events so your own resources (police MDT, banking, heists) can talk to the phone.

If a phone does all of this well for your stack, it is a good phone. If it does twice as much but fights your framework, it is a bad one.

The buyer checklist

1. Framework and inventory fit

Check that the phone has a native adapter for your framework, not just a compatibility shim. Questions to ask:

  • Does it read money, jobs and grades the way your framework stores them?
  • Can boss or company tools hire, fire and promote through your framework's own functions?
  • Which inventories are supported for the phone item, and which of those are tested on live servers versus written from documentation?

Honest vendors tell you which adapters are verified. For example, our ESX, QBCore, Qbox and standalone adapters are production adapters, while ox_core and vRP2 ship as beta: they are statically verified against the documented APIs but not yet tested on live servers. You can read the details per framework on the ESX, QBCore and Qbox pages, or in our framework comparison.

2. Performance and how to measure it yourself

Performance claims in marketing are cheap. Test it on your own server instead:

  • Run resmon 1 in the F8 console with the phone closed, then open it and use a few heavy apps (camera, maps, social feeds). Watch the client and server numbers yourself.
  • Check whether apps are loaded on demand. A phone that ships every app's UI in one bundle pays that cost for apps your players never open.
  • Check whether unused apps can be removed entirely. Disabling an app in config is not the same as not shipping its code.

In our build, every app is a separate UI chunk, and the configurator physically removes apps you did not select, together with their Lua modules. We do not publish resmon figures because they depend heavily on your server, but you can try the real interface in the browser before buying.

3. Voice integration

Calls depend on your voice resource, so check exactly which ones are supported and how. A good phone uses server-created call channels instead of trusting the client to join the right one. Ours supports pma-voice (6.6.2 or newer) and FiveM Enhanced Voice for calls, and degrades cleanly when voice is set to none. Video calls are a separate layer on top; we cover how that works in video calls in FiveM.

4. Security model

This is where phone scripts quietly differ the most. Things to verify in the code or docs:

  • Server authority for money. Fares, fees, transfers and payouts should be calculated and applied on the server. A client should never be able to send "pay me 5000".
  • Credentials stay on the server. Media upload tokens, TURN keys and AI keys must not end up in a client-side config or the NUI. In our resource they live in server ConVars and server_config.lua, which is loaded only as a server script.
  • Short-lived uploads. Presigned upload URLs are better than a permanent upload key in the browser.
  • Restrictions enforced on the server. If you hide the dark web app from police, the server should refuse its callbacks too, not just hide the icon.

5. App depth, not app count

Forty apps that each do one thing shallowly are worse than fifteen that hold up under real roleplay. When you look at a phone, open the apps that matter for your server and push them:

  • Can a mechanic send a bill that the customer pays from the wallet?
  • Can a job send a mail with a button that triggers a server event?
  • Does the ride or taxi app check that the driver actually arrived?

Our full list is on the apps page, and every app runs in the live demo, so you can check depth yourself.

6. Configuration without code

Most server owners do not want to fork a phone to change a fare or a bank name. Look for a phone where common values are config, not code. Ours goes a step further: you set prices, limits, job lists and item names per app in the configurator before checkout, and only the values you changed ship in config/overrides.json. The Lua defaults stay untouched, so you can still edit them later.

7. Localization and accessibility

If your community is not English-only, check which languages are built in and whether right-to-left scripts work. Our phone ships 10 UI languages including Arabic (RTL). Motion matters too: players with motion sensitivity should not get a spring animation on every tap. We offer iOS, Subtle and Playful motion presets and respect reduced-motion settings.

8. Pricing model and license

Phone scripts are sold in a few common ways: free and open-source, one-time purchase, or subscription-style access through a platform. Ask:

  • Is it a one-time payment or recurring?
  • How many servers does one license cover, and what happens when you move hosts?
  • Do you get the source, or an escrowed build?

Our editions are one-time purchases with no subscription: Core at €19.99 (14 apps), Pro at €34.99 (24 apps, adds video calls, Wallet, Garage, Maps and more) and Ultimate at €59.99 (all 42 apps). A license covers one server, and if you move servers you can reset the bound server yourself. Details are on the pricing page.

9. Support and refunds

Read the refund policy before you buy, not after. Ours is simple: contact support first, since most problems are configuration. If a technical defect cannot be fixed, you can request a voluntary refund within seven days. Your statutory rights are not affected.

Free vs paid FiveM phones

Free and open-source phones are a legitimate choice. qb-phone ships with the QBCore ecosystem, and npwd is an open-source phone with its own community. If you have developers on staff who enjoy maintaining and extending a codebase, an open-source phone gives you full control at zero license cost.

A paid phone makes sense when you would rather spend developer time on your server's unique content than on maintaining phone infrastructure, or when you need features like video calls, ride-hailing or device models that you would otherwise build yourself. There are several well-known paid phones on the market. Rather than ranking them, apply the checklist above to each one with your own stack in mind.

If you run QBCore and are weighing a move away from qb-phone, we wrote a separate guide on replacing qb-phone without breaking jobs or items.

Red flags when evaluating a phone

  • No way to test it before buying, not even a video of the real UI.
  • Money logic or prices that live in client files.
  • API keys that must go into a client config.
  • Vague "works with all frameworks" claims without saying which adapters exist.
  • A required SQL import with no mention of migrations or updates.

For comparison: our resource needs oxmysql, MariaDB 10.11 or newer and OneSync, and applies its database schema itself on first start. There is no manual SQL import. The full setup is in the installation guide.

Matching an edition to your server

  • Core fits servers that want a clean, fast phone for calls, messages, mail, camera and the everyday utilities.
  • Pro fits most roleplay servers: Wallet, Garage, Maps, Jobs, News, Radio, video calls, call recording, AirShare and widgets.
  • Ultimate fits servers that want the phone to drive roleplay: social apps, Ride, Delivery, Rentals, Racing, Marketplace, Services, the AI assistant, the Custom App SDK, fold and retro devices, and payphones.

A full breakdown is on the features page.

Next steps

The fastest way to judge any FiveM phone is to use it. Open the configurator: the phone there is the real interface running in your browser. Unlock it, open apps and place a demo call, then pick your framework and apps and watch the live preview update with your exact build.

Try the phone, not just the article.

Try the real phone in your browser, configure it in two minutes and install it tonight.